Here is update to the previous post. This new version allows the object to move across multiple bezier curves. This opens up some interesting possibilities for me, for example, moving papervision3D objects around.
It is important to note that the object isn’t actually fallowing the line on the stage, by turning off the lines in this example you can see that. What is actually going on is that the object is moving based on a math equation. The line is just there to show visually how the objects position is calculated.