Particle Systems

I have been playing around with particles and in the process developing a particle system. The system supports a number of features, including persistent forces, which can be used to simulate gravity or wind, particles, connectors, effectors, plus some more features on the horizon such as emitters.

In this experiment I have 3000 particles in a system, which has 2 Gravity wells, effectors that are constantly pulling objects towards themselves, and a repulsion effector, which constantly pushes objects away, attached to the mouse. The results can be pretty interesting.


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leef said:

Very cool! I love the fluidity!

Tyler Egeto said:



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